DirectX+HLSL/Graphics/Compute All-in-One
4.5

14 reviews

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Book Details

ISBN: 9798289659729

Publication Date: June 25, 2025

Categories:

Computer GraphicsGame DevelopmentProgrammingSoftware DevelopmentGPU Computing

Keywords:

DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development
Quick Stats

Reads: 2424

Discussions: 10

Quotes Saved: 15

Difficulty: 4/5

Practicality: 4/5

Depth: 3/5

DirectX+HLSL/Graphics/Compute All-in-One

About This Book

This comprehensive guide to DirectX and DirectX 12 provides readers with both theoretical foundations and practical applications. The author's approach to Software Development has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.

With a focus on real-world HLSL, this book stands out from others in the field by emphasizing GPU Programming through detailed examples and case studies. Whether you're new to Game Development or looking to deepen your expertise, this volume offers valuable insights at every level.

"Essential reading for anyone serious about Game Development"

—Senior Developer

84% of readers reported improved skills

Based on survey of 246 professionals

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Book Review • February 14, 2026

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This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.

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Book Review • February 13, 2026

This roundup of essential reading for Computer Graphics includes praise for the book's groundbreaking work on DirectX 12.

Reader Reviews

Sarah Johnson
Sarah Johnson

Game Development Expert

comparative review January 24, 2026

While other books cover HLSL, none do so with the clarity and depth this one achieves. The comparison tables in chapter 4 alone make it superior to competing titles.

91% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

comparative review February 2, 2026

Compared to similar titles in Game Development, this book excels in its real-world applications of DirectX 12. The case studies are current and relevant to today's challenges in Programming.

92% of readers found this helpful
David Kim
David Kim

JavaScript Expert

comparative review January 30, 2026

While other books cover HLSL, none do so with the clarity and depth this one achieves. The comparison tables in chapter 4 alone make it superior to competing titles.

100% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

comparative review January 26, 2026

Compared to similar titles in Game Development, this book excels in its real-world applications of DirectX 12. The case studies are current and relevant to today's challenges in Programming.

87% of readers found this helpful
Robert Brown
Robert Brown

Technology Expert

academic review February 1, 2026

This book provides a comprehensive examination of DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development. The author's approach to Software Development is particularly insightful, offering both theoretical foundations and practical applications. The section on DirectX 12 was especially valuable for my research.

92% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

academic review January 18, 2026

This book provides a comprehensive examination of DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development. The author's approach to Software Development is particularly insightful, offering both theoretical foundations and practical applications. The section on DirectX 12 was especially valuable for my research.

89% of readers found this helpful
Olivia Martinez
Olivia Martinez

Game Design Expert

personal review February 10, 2026

I never thought I'd enjoy reading about DirectX until I picked up this book. It completely changed my perspective on Software Development and how it relates to everyday Game Development. The author has a gift for making complex ideas accessible.

97% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

academic review January 24, 2026

As a scholar in Programming, I found this volume to be an indispensable resource. The depth of analysis regarding DirectX sets it apart from other texts in the field. The bibliography alone is worth the price of admission.

83% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

problem_solution review January 20, 2026

I was about to give up on Software Development when a colleague suggested this book. The step-by-step approach to HLSL finally made it click for me. The author anticipates every roadblock.

85% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

personal review February 8, 2026

I never thought I'd enjoy reading about DirectX until I picked up this book. It completely changed my perspective on Software Development and how it relates to everyday Game Development. The author has a gift for making complex ideas accessible.

95% of readers found this helpful

Community Discussions

Emma Williams
SolutionEmma Williams

Web Development Expert • 3800 views

solution January 24, 2026

For anyone facing issues with HLSL, the troubleshooting guide in chapter 7 saved me hours of frustration.

Michael Chen
SolutionMichael Chen
February 5, 2026

I disagree with this approach. The book's method for Shader Development has some flaws in my experience.

Sarah Johnson
SolutionSarah Johnson

Game Development Expert • 2038 views

solution February 9, 2026

After struggling with DirectX 12 for weeks, the step-by-step breakdown in section 4.2 was exactly what I needed.

Lisa Rodriguez
SolutionLisa Rodriguez
February 14, 2026

This worked perfectly for me too! Saved me so much time.

Robert Brown
Robert Brown
February 12, 2026

Can you share more details about your implementation?

Michael Chen
Michael Chen
February 9, 2026

Can you share more details about your implementation?

Emma Williams
Emma Williams
February 13, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 160.

James Wilson
James Wilson
February 6, 2026

I had the same question. The key is to focus on DirectX 12 first.

David Kim
SolutionDavid Kim

JavaScript Expert • 3565 views

solution February 8, 2026

After struggling with DirectX 12 for weeks, the step-by-step breakdown in section 4.2 was exactly what I needed.

Lisa Rodriguez
SolutionLisa Rodriguez
February 9, 2026

I disagree with this approach. The book's method for HLSL has some flaws in my experience.

Lisa Rodriguez
Lisa Rodriguez
February 7, 2026

Can you share more details about your implementation?

David Kim
David Kim
February 8, 2026

I disagree with this approach. The book's method for Rendering has some flaws in my experience.

James Wilson
James Wilson
February 7, 2026

I had the same question. The key is to focus on Ray Tracing first.

Lisa Rodriguez
SolutionLisa Rodriguez

Analytics Expert • 3498 views

solution February 2, 2026

Solved: I had this problem with DirectX, but the book's explanation on page 154 clarified everything. Spent ages on Google before finding this!

James Wilson
James Wilson

Debugging Expert • 788 views

discussion February 10, 2026

I'd love to hear how others are applying the DirectX 12 principles in real-world Game Development scenarios.

Robert Brown
Robert Brown
February 5, 2026

I disagree with this approach. The book's method for Shader Development has some flaws in my experience.

Lisa Rodriguez
Lisa Rodriguez
February 14, 2026

For those coming from a Computer Graphics background, there's an alternative approach that might work better.

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 4262 views

tip February 2, 2026

The companion website has additional resources for DirectX that aren't mentioned in the book. Worth checking out!

David Kim
David Kim

JavaScript Expert • 1418 views

discussion January 27, 2026

The book's perspective on GPU Programming really challenges conventional wisdom in Programming. What do others think about this approach?

Robert Brown
Robert Brown

Technology Expert • 2214 views

question February 10, 2026

Is the HLSL methodology still current with today's standards in Game Development?

Olivia Martinez
Olivia Martinez

Game Design Expert • 706 views

discussion February 4, 2026

I'd love to hear how others are applying the DirectX 12 principles in real-world Game Development scenarios.

Michael Chen
Michael Chen

Programming Expert • 2468 views

discussion January 19, 2026

The book's perspective on GPU Programming really challenges conventional wisdom in Programming. What do others think about this approach?

David Kim
David Kim
February 12, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 144.

James Wilson
James Wilson
February 6, 2026

Can you share more details about your implementation?

Olivia Martinez
Olivia Martinez
February 10, 2026

I disagree with this approach. The book's method for Optimization has some flaws in my experience.

Robert Brown
Robert Brown
February 13, 2026

I had the same question. The key is to focus on Optimization first.

David Kim
David Kim
February 12, 2026

I had the same question. The key is to focus on Ray Tracing first.

Olivia Martinez
Olivia Martinez

Game Design Expert • 4689 views

discussion January 17, 2026

How does the DirectX technique compare to the standard methods we see in most Software Development texts?

James Wilson
James Wilson

Debugging Expert • 1062 views

question January 30, 2026

Has anyone successfully implemented the DirectX approach from chapter 3? I'm stuck on the part about DirectX 12.

Emma Williams
Emma Williams

Web Development Expert • 4653 views

question February 12, 2026

What prerequisites would you recommend before tackling this book's material on Software Development?

Robert Brown
Robert Brown

Technology Expert • 1950 views

discussion January 28, 2026

I'd love to hear how others are applying the DirectX 12 principles in real-world Game Development scenarios.

Emma Williams
Emma Williams
February 15, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 109.

Sarah Johnson
Sarah Johnson

Game Development Expert • 2386 views

discussion February 4, 2026

The book's perspective on GPU Programming really challenges conventional wisdom in Programming. What do others think about this approach?

Highlighted Quotes

"As the author notes in chapter 8, 'DirectX 12 is not just about HLSL, but rather about GPU Programming.' This distinction makes all the difference."

Page 4

"Highlighted on page 59: 'The HLSL principle transforms ordinary Programming into exceptional Programming.'"

Page 138

"One powerful idea: 'Software Development requires not just knowledge of DirectX, but mastery of DirectX 12.' The book shows exactly how to achieve this."

Page 251

"The most insightful perspective on DirectX I've encountered. This changed how I approach Game Development entirely."

Page 294

"As the author notes in chapter 3, 'DirectX 12 is not just about HLSL, but rather about GPU Programming.' This distinction makes all the difference."

Page 20

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