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Foundations of Graphics & Compute: Volume 4: Simulations
Foundations of Graphics & Compute: Volume 4: Simulations
BooksComputers & TechnologyComputer Science
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WebGPU Gone Wrong
WebGPU Gone Wrong
BooksComputers & TechnologyWeb Development & Design
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WebGPU (Graphics and Compute) API in 20 Minutes: (Coffee Break Series)
WebGPU (Graphics and Compute) API in 20 Minutes: (Coffee Break Series)
BooksComputers & TechnologyProgramming
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Recent Forum Discussions

Best practices for game analytics implementation

Started by Michael Chen • 2 days ago • 15 replies

I'm looking to implement analytics in my new game project. The book mentions several approaches but I'm curious what others have found most effective...

Solved: Debugging issue with player progression tracking

Started by Emma Williams • 1 week ago • 8 replies

After struggling with this for days, I finally found the solution in chapter 7. Posting here to help others who might be facing the same issue...

How does this compare to other game dev books?

Started by David Kim • 2 weeks ago • 24 replies

I've read several books on game development but this one seems to take a different approach. Would love to hear comparisons from others who've read multiple titles...