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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
BooksComputers & TechnologyGraphics & Design
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Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
BooksComputers & TechnologyProgramming
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WebGPU Compute
WebGPU Compute
BooksComputers & TechnologyProgramming
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Recent Forum Discussions

Best practices for game analytics implementation

Started by Michael Chen • 2 days ago • 15 replies

I'm looking to implement analytics in my new game project. The book mentions several approaches but I'm curious what others have found most effective...

Solved: Debugging issue with player progression tracking

Started by Emma Williams • 1 week ago • 8 replies

After struggling with this for days, I finally found the solution in chapter 7. Posting here to help others who might be facing the same issue...

How does this compare to other game dev books?

Started by David Kim • 2 weeks ago • 24 replies

I've read several books on game development but this one seems to take a different approach. Would love to hear comparisons from others who've read multiple titles...