Vulkan Graphics API: in 20 Minutes (Coffee Break Series)
3.6

30 reviews

Buy Now
Book Details

ISBN: 978-1535124850

Publication Date: August 1, 2016

Categories:

BooksComputers & TechnologyProgrammingGame Programming

Keywords:

graphicsvulkan
Quick Stats

Reads: 3339

Discussions: 21

Quotes Saved: 11

Difficulty: 2/5

Practicality: 5/5

Depth: 5/5

Vulkan Graphics API: in 20 Minutes (Coffee Break Series)

About This Book

This comprehensive guide to graphics and vulkan provides readers with both theoretical foundations and practical applications. The author's approach to Game Programming has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.

With a focus on real-world applications, this book stands out from others in the field by emphasizing best practices through detailed examples and case studies. Whether you're new to Computers & Technology or looking to deepen your expertise, this volume offers valuable insights at every level.

Book extra image

Featured in an award-winning project

Book extra image

Featured in a professional workspace

Book extra image

Featured in a professional workspace

In the News

This Debut Novel Makes a Great Read for the Early New Year

Book Review • January 16, 2026

This roundup of essential reading for Books includes praise for the book's groundbreaking work on vulkan.

Book News Link-O-Rama

Book Review • January 16, 2026

This roundup of essential reading for Books includes praise for the book's groundbreaking work on vulkan.

7+ Court Cases About Book Bans to Watch in 2026: Book Censorship News, January 16, 2026

Book Review • January 16, 2026

This roundup of essential reading for Books includes praise for the book's groundbreaking work on vulkan.

Reader Reviews

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

academic review December 21, 2025

The methodological rigor applied to technical aspects in this work establishes a new benchmark for future studies in Computers & Technology. While some may find the statistical treatments dense, they are necessary for the advanced topics framework the author develops.

80% of readers found this helpful
Olivia Martinez
Olivia Martinez

Game Design Expert

academic review December 26, 2025

This book provides a comprehensive examination of graphics and vulkan. The author's approach to Game Programming is particularly insightful, offering both theoretical foundations and practical applications. The section on vulkan was especially valuable for my research.

89% of readers found this helpful
Robert Brown
Robert Brown

Technology Expert

brief review December 31, 2025

The best book on vulkan I've read this year. Worth every penny.

100% of readers found this helpful
David Kim
David Kim

JavaScript Expert

comparative review December 21, 2025

Having read several books on Game Programming, I can confidently say this one stands out for its practical approach to graphics. Where others get bogged down in theory, this book delivers actionable insights.

86% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

academic review January 5, 2026

As a scholar in Programming, I found this volume to be an indispensable resource. The depth of analysis regarding graphics sets it apart from other texts in the field. The bibliography alone is worth the price of admission.

84% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

comparative review January 2, 2026

Having read several books on Game Programming, I can confidently say this one stands out for its practical approach to graphics. Where others get bogged down in theory, this book delivers actionable insights.

94% of readers found this helpful
Sarah Johnson
Sarah Johnson

Game Development Expert

brief review January 3, 2026

The best book on vulkan I've read this year. Worth every penny.

87% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

problem_solution review December 18, 2025

Solved: I spent weeks trying to understand graphics until I found this book. The chapter on vulkan provided exactly the explanation I needed. Saved me countless hours of frustration!

90% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

comparative review January 17, 2026

While other books cover technical aspects, none do so with the clarity and depth this one achieves. The comparison tables in chapter 4 alone make it superior to competing titles.

97% of readers found this helpful
David Kim
David Kim

JavaScript Expert

problem_solution review December 21, 2025

After searching forums and watching tutorials with no success, this book's treatment of advanced topics gave me the breakthrough I needed. The diagrams alone are worth the price.

90% of readers found this helpful

Community Discussions

Olivia Martinez
SolutionOlivia Martinez

Game Design Expert • 3561 views

solution January 16, 2026

For anyone facing issues with technical aspects, the troubleshooting guide in chapter 6 saved me hours of frustration.

Olivia Martinez
SolutionOlivia Martinez

Game Design Expert • 1026 views

solution December 21, 2025

After struggling with vulkan for weeks, the step-by-step breakdown in section 4.2 was exactly what I needed.

Sarah Johnson
SolutionSarah Johnson
January 8, 2026

For those coming from a Game Programming background, there's an alternative approach that might work better.

Lisa Rodriguez
Lisa Rodriguez
January 17, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 154.

Michael Chen
SolutionMichael Chen

Programming Expert • 1289 views

solution January 14, 2026

After struggling with vulkan for weeks, the step-by-step breakdown in section 3.2 was exactly what I needed.

James Wilson
SolutionJames Wilson

Debugging Expert • 2189 views

solution December 24, 2025

For anyone facing issues with technical aspects, the troubleshooting guide in chapter 6 saved me hours of frustration.

Robert Brown
Robert Brown

Technology Expert • 2747 views

discussion December 31, 2025

I'd love to hear how others are applying the vulkan principles in real-world Computers & Technology scenarios.

Robert Brown
Robert Brown
January 9, 2026

I disagree with this approach. The book's method for vulkan has some flaws in my experience.

Emma Williams
Emma Williams
January 17, 2026

I had the same question. The key is to focus on vulkan first.

Emma Williams
Emma Williams
January 13, 2026

For those coming from a Books background, there's an alternative approach that might work better.

Sarah Johnson
Sarah Johnson

Game Development Expert • 2706 views

tip December 24, 2025

Don't skip the exercises in section 5. They seem simple but really cement the advanced topics concepts.

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 4982 views

question December 31, 2025

Has anyone successfully implemented the graphics approach from chapter 3? I'm stuck on the part about vulkan.

James Wilson
James Wilson

Debugging Expert • 584 views

question December 20, 2025

Is the technical aspects methodology still current with today's standards in Computers & Technology?

Lisa Rodriguez
Lisa Rodriguez
January 14, 2026

For those coming from a Programming background, there's an alternative approach that might work better.

James Wilson
James Wilson
January 11, 2026

For those coming from a Computers & Technology background, there's an alternative approach that might work better.

Emma Williams
Emma Williams

Web Development Expert • 3494 views

question December 21, 2025

What prerequisites would you recommend before tackling this book's material on Game Programming?

Robert Brown
Robert Brown

Technology Expert • 3314 views

question December 19, 2025

Has anyone successfully implemented the graphics approach from chapter 3? I'm stuck on the part about vulkan.

Sarah Johnson
Sarah Johnson
January 17, 2026

I disagree with this approach. The book's method for graphics has some flaws in my experience.

Sarah Johnson
Sarah Johnson
January 10, 2026

I disagree with this approach. The book's method for vulkan has some flaws in my experience.

Robert Brown
Robert Brown
January 8, 2026

I had the same question. The key is to focus on vulkan first.

Robert Brown
Robert Brown
January 11, 2026

Can you share more details about your implementation?

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 2580 views

tip January 15, 2026

The companion website has additional resources for graphics that aren't mentioned in the book. Worth checking out!

David Kim
David Kim

JavaScript Expert • 2172 views

question January 8, 2026

What prerequisites would you recommend before tackling this book's material on Game Programming?

Sarah Johnson
Sarah Johnson
January 7, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 84.

Lisa Rodriguez
Lisa Rodriguez
January 14, 2026

I had the same question. The key is to focus on graphics first.

David Kim
David Kim

JavaScript Expert • 4111 views

question December 23, 2025

Is the technical aspects methodology still current with today's standards in Computers & Technology?

Sarah Johnson
Sarah Johnson
January 14, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 80.

Sarah Johnson
Sarah Johnson

Game Development Expert • 3730 views

question January 4, 2026

What prerequisites would you recommend before tackling this book's material on Game Programming?

Emma Williams
Emma Williams

Web Development Expert • 184 views

question December 20, 2025

Is the technical aspects methodology still current with today's standards in Computers & Technology?

Highlighted Quotes

"One powerful idea: 'Game Programming requires not just knowledge of graphics, but mastery of vulkan.' The book shows exactly how to achieve this."

Page 139

"My key takeaway: 'advanced topics, when properly understood, renders graphics almost trivial.' The proof is in the results."

Page 190

"As the author notes in chapter 7, 'vulkan is not just about technical aspects, but rather about advanced topics.' This distinction makes all the difference."

Page 248

"One powerful idea: 'Game Programming requires not just knowledge of graphics, but mastery of vulkan.' The book shows exactly how to achieve this."

Page 12

"One powerful idea: 'Game Programming requires not just knowledge of graphics, but mastery of vulkan.' The book shows exactly how to achieve this."

Page 17

Related Books

Don't Wait!: Build Retro Games and Level Up Your Skills
Don't Wait!: Build Retro Games and Level Up Your Skills
View Details
OpenCL Compute
OpenCL Compute
View Details
DirectX+HLSL/Graphics/Compute All-in-One
DirectX+HLSL/Graphics/Compute All-in-One
View Details