Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
3.8

36 reviews

Buy Now
Book Details

ISBN: 979-8345148280

Publication Date: November 1, 2024

Categories:

BooksComputers & TechnologyProgramming

Keywords:

programmingcomputeshadersimulationaivulkan
Quick Stats

Reads: 3391

Discussions: 23

Quotes Saved: 14

Difficulty: 5/5

Practicality: 4/5

Depth: 4/5

Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders

About This Book

This comprehensive guide to programming and compute provides readers with both theoretical foundations and practical applications. The author's approach to has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.

With a focus on real-world shader, this book stands out from others in the field by emphasizing simulation through detailed examples and case studies. Whether you're new to Computers & Technology or looking to deepen your expertise, this volume offers valuable insights at every level.

Book extra image

Featured in a professional workspace

Book extra image

Featured in a recommended resources guide

Book extra image

Featured in an award-winning project

In the News

8 Memoirs Exploring the Damage of Purity Culture

Book Review • January 15, 2026

This roundup of essential reading for Books includes praise for the book's groundbreaking work on compute.

George RR Martin Knows How Far Behind He Is.

Book Review • January 15, 2026

This roundup of essential reading for Books includes praise for the book's groundbreaking work on compute.

Book Riot’s Deals of the Day for January 15, 2026

Book Review • January 15, 2026

This roundup of essential reading for Books includes praise for the book's groundbreaking work on compute.

Reader Reviews

Robert Brown
Robert Brown

Technology Expert

brief review January 4, 2026

Changed how I think about technical subjects. Highly recommended for anyone in Computers & Technology.

99% of readers found this helpful
Sarah Johnson
Sarah Johnson

Game Development Expert

academic review January 7, 2026

This book provides a comprehensive examination of programming and compute and shader and simulation and ai and vulkan. The author's approach to technical subjects is particularly insightful, offering both theoretical foundations and practical applications. The section on compute was especially valuable for my research.

84% of readers found this helpful
David Kim
David Kim

JavaScript Expert

brief review January 3, 2026

The best book on compute I've read this year. Worth every penny.

80% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

problem_solution review December 22, 2025

Solved: I spent weeks trying to understand programming until I found this book. The chapter on compute provided exactly the explanation I needed. Saved me countless hours of frustration!

96% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

personal review December 18, 2025

I never thought I'd enjoy reading about programming until I picked up this book. It completely changed my perspective on technical subjects and how it relates to everyday Computers & Technology. The author has a gift for making complex ideas accessible.

93% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

personal review December 19, 2025

As someone who's struggled with shader, this book was a revelation. The practical exercises for simulation have already improved my daily routine. I've recommended it to all my colleagues in Books.

92% of readers found this helpful
Olivia Martinez
Olivia Martinez

Game Design Expert

comparative review January 3, 2026

While other books cover shader, none do so with the clarity and depth this one achieves. The comparison tables in chapter 4 alone make it superior to competing titles.

92% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

brief review January 7, 2026

The best book on compute I've read this year. Worth every penny.

90% of readers found this helpful
Robert Brown
Robert Brown

Technology Expert

academic review December 25, 2025

The methodological rigor applied to shader in this work establishes a new benchmark for future studies in Computers & Technology. While some may find the statistical treatments dense, they are necessary for the simulation framework the author develops.

83% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

brief review January 3, 2026

Changed how I think about technical subjects. Highly recommended for anyone in Computers & Technology.

99% of readers found this helpful

Community Discussions

Emma Williams
SolutionEmma Williams

Web Development Expert • 603 views

solution January 15, 2026

Solved: I had this problem with programming, but the book's explanation on page 112 clarified everything. Spent ages on Google before finding this!

Michael Chen
SolutionMichael Chen

Programming Expert • 1661 views

solution December 31, 2025

After struggling with compute for weeks, the step-by-step breakdown in section 8.2 was exactly what I needed.

Robert Brown
SolutionRobert Brown

Technology Expert • 1623 views

solution December 23, 2025

After struggling with compute for weeks, the step-by-step breakdown in section 5.2 was exactly what I needed.

Olivia Martinez
Olivia Martinez

Game Design Expert • 3420 views

question January 2, 2026

What prerequisites would you recommend before tackling this book's material on technical subjects?

Robert Brown
Robert Brown

Technology Expert • 2416 views

tip December 25, 2025

Pro tip: Before diving into chapter 4, make sure you're comfortable with shader basics. It makes a huge difference!

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 1513 views

question January 8, 2026

What prerequisites would you recommend before tackling this book's material on technical subjects?

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 4358 views

question January 3, 2026

What prerequisites would you recommend before tackling this book's material on technical subjects?

Michael Chen
Michael Chen

Programming Expert • 224 views

question December 20, 2025

Is the shader methodology still current with today's standards in Computers & Technology?

Sarah Johnson
Sarah Johnson

Game Development Expert • 2327 views

tip December 29, 2025

Pro tip: Before diving into chapter 8, make sure you're comfortable with shader basics. It makes a huge difference!

David Kim
David Kim

JavaScript Expert • 4954 views

discussion January 3, 2026

The book's perspective on simulation really challenges conventional wisdom in Programming. What do others think about this approach?

Olivia Martinez
Olivia Martinez
January 11, 2026

I disagree with this approach. The book's method for vulkan has some flaws in my experience.

Michael Chen
Michael Chen
January 15, 2026

I disagree with this approach. The book's method for ai has some flaws in my experience.

Emma Williams
Emma Williams
January 12, 2026

I had the same question. The key is to focus on simulation first.

James Wilson
James Wilson
January 10, 2026

I had the same question. The key is to focus on vulkan first.

David Kim
David Kim
January 15, 2026

I had the same question. The key is to focus on compute first.

James Wilson
James Wilson

Debugging Expert • 3337 views

question January 11, 2026

Has anyone successfully implemented the programming approach from chapter 3? I'm stuck on the part about compute.

Michael Chen
Michael Chen
January 15, 2026

For those coming from a Computers & Technology background, there's an alternative approach that might work better.

Robert Brown
Robert Brown
January 15, 2026

This worked perfectly for me too! Saved me so much time.

James Wilson
James Wilson

Debugging Expert • 990 views

question January 12, 2026

Has anyone successfully implemented the programming approach from chapter 3? I'm stuck on the part about compute.

Sarah Johnson
Sarah Johnson
January 16, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 93.

Robert Brown
Robert Brown
January 11, 2026

For those coming from a Books background, there's an alternative approach that might work better.

Olivia Martinez
Olivia Martinez
January 16, 2026

I disagree with this approach. The book's method for ai has some flaws in my experience.

David Kim
David Kim

JavaScript Expert • 2931 views

discussion January 1, 2026

I'd love to hear how others are applying the compute principles in real-world Computers & Technology scenarios.

Sarah Johnson
Sarah Johnson

Game Development Expert • 2409 views

tip December 19, 2025

Pro tip: Before diving into chapter 5, make sure you're comfortable with shader basics. It makes a huge difference!

Michael Chen
Michael Chen
January 6, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 151.

Olivia Martinez
Olivia Martinez
January 6, 2026

I had the same question. The key is to focus on vulkan first.

Sarah Johnson
Sarah Johnson
January 6, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 65.

Olivia Martinez
Olivia Martinez

Game Design Expert • 114 views

discussion January 2, 2026

I'd love to hear how others are applying the compute principles in real-world Computers & Technology scenarios.

Highlighted Quotes

"As the author notes in chapter 5, 'compute is not just about shader, but rather about simulation.' This distinction makes all the difference."

Page 38

"One powerful idea: 'technical subjects requires not just knowledge of programming, but mastery of compute.' The book shows exactly how to achieve this."

Page 73

"One powerful idea: 'technical subjects requires not just knowledge of programming, but mastery of compute.' The book shows exactly how to achieve this."

Page 297

"My key takeaway: 'simulation, when properly understood, renders programming almost trivial.' The proof is in the results."

Page 233

"Highlighted on page 196: 'The shader principle transforms ordinary Programming into exceptional Programming.'"

Page 171

Related Books

Don't Wait!: Build Retro Games and Level Up Your Skills
Don't Wait!: Build Retro Games and Level Up Your Skills
View Details
OpenCL Compute
OpenCL Compute
View Details
DirectX+HLSL/Graphics/Compute All-in-One
DirectX+HLSL/Graphics/Compute All-in-One
View Details