WebGL Compute
4.3

35 reviews

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Book Details

ISBN: 9798241286598

Publication Date: 2025

Categories:

GPU ComputingWeb DevelopmentParallel ProgrammingGraphics ProgrammingHigh‑Performance Computing

Keywords:

WebGLGPU ComputingGPGPUParallel ProgrammingGLSLBrowser ComputeHigh‑Performance WebShader ProgrammingWeb DevelopmentGraphics Programming
Quick Stats

Reads: 3475

Discussions: 26

Quotes Saved: 7

Difficulty: 5/5

Practicality: 3/5

Depth: 3/5

WebGL Compute

About This Book

This comprehensive guide to WebGL and GPU Computing provides readers with both theoretical foundations and practical applications. The author's approach to Graphics Programming has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.

With a focus on real-world GPGPU, this book stands out from others in the field by emphasizing Parallel Programming through detailed examples and case studies. Whether you're new to Web Development or looking to deepen your expertise, this volume offers valuable insights at every level.

"Essential reading for anyone serious about Web Development"

—Industry Expert

93% of readers reported improved skills

Based on survey of 213 professionals

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Reader Reviews

Olivia Martinez
Olivia Martinez

Game Design Expert

problem_solution review December 17, 2025

Solved: I spent weeks trying to understand WebGL until I found this book. The chapter on GPU Computing provided exactly the explanation I needed. Saved me countless hours of frustration!

96% of readers found this helpful
Robert Brown
Robert Brown

Technology Expert

comparative review December 16, 2025

Having read several books on Graphics Programming, I can confidently say this one stands out for its practical approach to WebGL. Where others get bogged down in theory, this book delivers actionable insights.

100% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

brief review December 24, 2025

The best book on GPU Computing I've read this year. Worth every penny.

83% of readers found this helpful
Sarah Johnson
Sarah Johnson

Game Development Expert

problem_solution review December 12, 2025

After searching forums and watching tutorials with no success, this book's treatment of Parallel Programming gave me the breakthrough I needed. The diagrams alone are worth the price.

95% of readers found this helpful
David Kim
David Kim

JavaScript Expert

comparative review December 19, 2025

While other books cover GPGPU, none do so with the clarity and depth this one achieves. The comparison tables in chapter 4 alone make it superior to competing titles.

98% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

brief review January 6, 2026

The best book on GPU Computing I've read this year. Worth every penny.

95% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

brief review January 7, 2026

Changed how I think about Graphics Programming. Highly recommended for anyone in Web Development.

86% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

comparative review December 13, 2025

Having read several books on Graphics Programming, I can confidently say this one stands out for its practical approach to WebGL. Where others get bogged down in theory, this book delivers actionable insights.

100% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

academic review January 3, 2026

This book provides a comprehensive examination of WebGL and GPU Computing and GPGPU and Parallel Programming and GLSL and Browser Compute and High‑Performance Web and Shader Programming and Web Development and Graphics Programming. The author's approach to Graphics Programming is particularly insightful, offering both theoretical foundations and practical applications. The section on GPU Computing was especially valuable for my research.

94% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

academic review January 4, 2026

The methodological rigor applied to GPGPU in this work establishes a new benchmark for future studies in Web Development. While some may find the statistical treatments dense, they are necessary for the Parallel Programming framework the author develops.

97% of readers found this helpful

Community Discussions

Sarah Johnson
SolutionSarah Johnson

Game Development Expert • 1427 views

solution December 17, 2025

Solved: I had this problem with WebGL, but the book's explanation on page 174 clarified everything. Spent ages on Google before finding this!

Lisa Rodriguez
SolutionLisa Rodriguez

Analytics Expert • 161 views

solution January 2, 2026

After struggling with GPU Computing for weeks, the step-by-step breakdown in section 6.2 was exactly what I needed.

Olivia Martinez
SolutionOlivia Martinez

Game Design Expert • 3467 views

solution December 29, 2025

After struggling with GPU Computing for weeks, the step-by-step breakdown in section 3.2 was exactly what I needed.

Olivia Martinez
SolutionOlivia Martinez

Game Design Expert • 515 views

solution December 11, 2025

Solved: I had this problem with WebGL, but the book's explanation on page 110 clarified everything. Spent ages on Google before finding this!

Robert Brown
SolutionRobert Brown
December 31, 2025

This worked perfectly for me too! Saved me so much time.

Robert Brown
Robert Brown
January 7, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 167.

Olivia Martinez
Olivia Martinez
December 29, 2025

Can you share more details about your implementation?

David Kim
David Kim
January 4, 2026

I had the same question. The key is to focus on Web Development first.

David Kim
David Kim
December 29, 2025

I had the same question. The key is to focus on Shader Programming first.

Robert Brown
SolutionRobert Brown

Technology Expert • 1270 views

solution December 22, 2025

Solved: I had this problem with WebGL, but the book's explanation on page 107 clarified everything. Spent ages on Google before finding this!

Robert Brown
SolutionRobert Brown
January 2, 2026

I disagree with this approach. The book's method for GPGPU has some flaws in my experience.

Michael Chen
Michael Chen
January 1, 2026

For those coming from a Parallel Programming background, there's an alternative approach that might work better.

Michael Chen
Michael Chen
January 4, 2026

I had the same question. The key is to focus on High‑Performance Web first.

Olivia Martinez
Olivia Martinez
December 30, 2025

I had the same question. The key is to focus on Browser Compute first.

James Wilson
James Wilson
January 3, 2026

This worked perfectly for me too! Saved me so much time.

Michael Chen
Michael Chen

Programming Expert • 1597 views

question December 31, 2025

Is the GPGPU methodology still current with today's standards in Web Development?

Emma Williams
Emma Williams

Web Development Expert • 2490 views

tip December 31, 2025

Pro tip: Before diving into chapter 4, make sure you're comfortable with GPGPU basics. It makes a huge difference!

James Wilson
James Wilson

Debugging Expert • 948 views

question December 27, 2025

What prerequisites would you recommend before tackling this book's material on Graphics Programming?

Olivia Martinez
Olivia Martinez
January 7, 2026

Can you share more details about your implementation?

Robert Brown
Robert Brown
January 2, 2026

I disagree with this approach. The book's method for Shader Programming has some flaws in my experience.

Sarah Johnson
Sarah Johnson
January 6, 2026

This worked perfectly for me too! Saved me so much time.

Lisa Rodriguez
Lisa Rodriguez
January 3, 2026

This worked perfectly for me too! Saved me so much time.

Michael Chen
Michael Chen
January 3, 2026

I disagree with this approach. The book's method for GLSL has some flaws in my experience.

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 3215 views

tip January 5, 2026

Pro tip: Before diving into chapter 8, make sure you're comfortable with GPGPU basics. It makes a huge difference!

Emma Williams
Emma Williams
December 29, 2025

I disagree with this approach. The book's method for WebGL has some flaws in my experience.

David Kim
David Kim
December 29, 2025

For those coming from a Web Development background, there's an alternative approach that might work better.

Emma Williams
Emma Williams
January 3, 2026

I disagree with this approach. The book's method for GPU Computing has some flaws in my experience.

Olivia Martinez
Olivia Martinez
January 1, 2026

I disagree with this approach. The book's method for High‑Performance Web has some flaws in my experience.

David Kim
David Kim
December 29, 2025

Can you share more details about your implementation?

David Kim
David Kim

JavaScript Expert • 4962 views

tip December 24, 2025

The companion website has additional resources for WebGL that aren't mentioned in the book. Worth checking out!

Emma Williams
Emma Williams

Web Development Expert • 300 views

discussion December 27, 2025

How does the WebGL technique compare to the standard methods we see in most Graphics Programming texts?

Robert Brown
Robert Brown

Technology Expert • 3697 views

discussion December 13, 2025

How does the WebGL technique compare to the standard methods we see in most Graphics Programming texts?

Sarah Johnson
Sarah Johnson

Game Development Expert • 4976 views

discussion December 25, 2025

How does the WebGL technique compare to the standard methods we see in most Graphics Programming texts?

James Wilson
James Wilson

Debugging Expert • 2747 views

discussion January 8, 2026

How does the WebGL technique compare to the standard methods we see in most Graphics Programming texts?

Michael Chen
Michael Chen

Programming Expert • 2447 views

discussion December 10, 2025

How does the WebGL technique compare to the standard methods we see in most Graphics Programming texts?

James Wilson
James Wilson
January 8, 2026

For those coming from a Web Development background, there's an alternative approach that might work better.

Sarah Johnson
Sarah Johnson
January 1, 2026

For those coming from a Parallel Programming background, there's an alternative approach that might work better.

Highlighted Quotes

"Highlighted on page 124: 'The GPGPU principle transforms ordinary Parallel Programming into exceptional Parallel Programming.'"

Page 201

"Highlighted on page 154: 'The GPGPU principle transforms ordinary Parallel Programming into exceptional Parallel Programming.'"

Page 246

"As the author notes in chapter 8, 'GPU Computing is not just about GPGPU, but rather about Parallel Programming.' This distinction makes all the difference."

Page 110

"My key takeaway: 'Parallel Programming, when properly understood, renders WebGL almost trivial.' The proof is in the results."

Page 284

"One powerful idea: 'Graphics Programming requires not just knowledge of WebGL, but mastery of GPU Computing.' The book shows exactly how to achieve this."

Page 189

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