ISBN: 9798264282454
Publication Date: May 14, 2025
Categories:
Keywords:
Reads: 3691
Discussions: 16
Quotes Saved: 3
Difficulty: 5/5
Practicality: 5/5
Depth: 4/5
This comprehensive guide to Game Physics and Collision Detection provides readers with both theoretical foundations and practical applications. The author's approach to Computer Graphics has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.
With a focus on real-world Rigid Body Simulation, this book stands out from others in the field by emphasizing Gravity through detailed examples and case studies. Whether you're new to Programming or looking to deepen your expertise, this volume offers valuable insights at every level.
"Essential reading for anyone serious about Programming"
—Lead Analyst
Based on survey of 249 professionals
Book Review • January 16, 2026
This roundup of essential reading for Computers & Technology includes praise for the book's groundbreaking work on Collision Detection.
Book Review • January 16, 2026
This roundup of essential reading for Computers & Technology includes praise for the book's groundbreaking work on Collision Detection.
Book Review • January 17, 2026
This roundup of essential reading for Computers & Technology includes praise for the book's groundbreaking work on Collision Detection.
Technology Expert
Changed how I think about Computer Graphics. Highly recommended for anyone in Programming.
Game Development Expert
This book provides a comprehensive examination of Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine. The author's approach to Computer Graphics is particularly insightful, offering both theoretical foundations and practical applications. The section on Collision Detection was especially valuable for my research.
Game Design Expert
After searching forums and watching tutorials with no success, this book's treatment of Gravity gave me the breakthrough I needed. The diagrams alone are worth the price.
Analytics Expert
After searching forums and watching tutorials with no success, this book's treatment of Gravity gave me the breakthrough I needed. The diagrams alone are worth the price.
Debugging Expert
Excellent resource for Game Physics! Clear explanations and practical examples.
Programming Expert
As a scholar in Game Development, I found this volume to be an indispensable resource. The depth of analysis regarding Game Physics sets it apart from other texts in the field. The bibliography alone is worth the price of admission.
Web Development Expert
This book sat on my shelf for months before I finally started it. What a mistake that was! Once I began, I couldn't put it down. The chapters on Collision Detection spoke directly to challenges I've faced in my own work with Game Development.
JavaScript Expert
As someone who's struggled with Rigid Body Simulation, this book was a revelation. The practical exercises for Gravity have already improved my daily routine. I've recommended it to all my colleagues in Computers & Technology.
Debugging Expert
I never thought I'd enjoy reading about Game Physics until I picked up this book. It completely changed my perspective on Computer Graphics and how it relates to everyday Programming. The author has a gift for making complex ideas accessible.
Programming Expert
I was about to give up on Computer Graphics when a colleague suggested this book. The step-by-step approach to Rigid Body Simulation finally made it click for me. The author anticipates every roadblock.
Programming Expert • 3049 views
After struggling with Collision Detection for weeks, the step-by-step breakdown in section 4.2 was exactly what I needed.
Debugging Expert • 2038 views
Solved: I had this problem with Game Physics, but the book's explanation on page 68 clarified everything. Spent ages on Google before finding this!
Programming Expert • 3801 views
For anyone facing issues with Rigid Body Simulation, the troubleshooting guide in chapter 4 saved me hours of frustration.
Can you share more details about your implementation?
I disagree with this approach. The book's method for Unity has some flaws in my experience.
Can you share more details about your implementation?
This worked perfectly for me too! Saved me so much time.
I had the same question. The key is to focus on Simulation first.
Technology Expert • 2356 views
What prerequisites would you recommend before tackling this book's material on Computer Graphics?
JavaScript Expert • 4178 views
I'd love to hear how others are applying the Collision Detection principles in real-world Programming scenarios.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 53.
This worked perfectly for me too! Saved me so much time.
Analytics Expert • 1331 views
Don't skip the exercises in section 4. They seem simple but really cement the Gravity concepts.
This worked perfectly for me too! Saved me so much time.
Can you share more details about your implementation?
I disagree with this approach. The book's method for Game Physics has some flaws in my experience.
For those coming from a Computer Graphics background, there's an alternative approach that might work better.
For those coming from a Computer Graphics background, there's an alternative approach that might work better.
Game Design Expert • 373 views
The book's perspective on Gravity really challenges conventional wisdom in Game Development. What do others think about this approach?
For those coming from a Programming background, there's an alternative approach that might work better.
Can you share more details about your implementation?
I had the same question. The key is to focus on Physics Engines first.
For those coming from a Computers & Technology background, there's an alternative approach that might work better.
For those coming from a Computer Graphics background, there's an alternative approach that might work better.
Web Development Expert • 4749 views
How does the Game Physics technique compare to the standard methods we see in most Computer Graphics texts?
Game Development Expert • 2216 views
How does the Game Physics technique compare to the standard methods we see in most Computer Graphics texts?
Technology Expert • 590 views
Don't skip the exercises in section 2. They seem simple but really cement the Gravity concepts.
Debugging Expert • 3975 views
Don't skip the exercises in section 3. They seem simple but really cement the Gravity concepts.
Web Development Expert • 2415 views
The book's perspective on Gravity really challenges conventional wisdom in Game Development. What do others think about this approach?
I had the same question. The key is to focus on Unreal Engine first.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 122.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 88.
For those coming from a Computers & Technology background, there's an alternative approach that might work better.
For those coming from a Simulation & Modeling background, there's an alternative approach that might work better.
Analytics Expert • 3904 views
Don't skip the exercises in section 5. They seem simple but really cement the Gravity concepts.
This solution should be marked as the accepted answer. It's exactly what the book recommends on page 180.
This worked perfectly for me too! Saved me so much time.
Game Development Expert • 2537 views
The companion website has additional resources for Game Physics that aren't mentioned in the book. Worth checking out!
I had the same question. The key is to focus on Realism first.
JavaScript Expert • 1430 views
Has anyone successfully implemented the Game Physics approach from chapter 3? I'm stuck on the part about Collision Detection.
"As the author notes in chapter 6, 'Collision Detection is not just about Rigid Body Simulation, but rather about Gravity.' This distinction makes all the difference."
"My key takeaway: 'Gravity, when properly understood, renders Game Physics almost trivial.' The proof is in the results."
"The most insightful perspective on Game Physics I've encountered. This changed how I approach Programming entirely."
"As the author notes in chapter 4, 'Collision Detection is not just about Rigid Body Simulation, but rather about Gravity.' This distinction makes all the difference."
"Highlighted on page 93: 'The Rigid Body Simulation principle transforms ordinary Game Development into exceptional Game Development.'"