QuickStart Guide to Game Physics
3.8

34 reviews

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Book Details

ISBN: 9798264282454

Publication Date: May 14, 2025

Categories:

Computers & TechnologyProgrammingGame DevelopmentComputer GraphicsSimulation & Modeling

Keywords:

Game PhysicsCollision DetectionRigid Body SimulationGravityMotionGame DevelopmentPhysics EnginesRealismSimulationUnityUnreal Engine
Quick Stats

Reads: 3691

Discussions: 16

Quotes Saved: 3

Difficulty: 5/5

Practicality: 5/5

Depth: 4/5

QuickStart Guide to Game Physics

About This Book

This comprehensive guide to Game Physics and Collision Detection provides readers with both theoretical foundations and practical applications. The author's approach to Computer Graphics has been praised for its clarity and depth, making complex concepts accessible to professionals and enthusiasts alike.

With a focus on real-world Rigid Body Simulation, this book stands out from others in the field by emphasizing Gravity through detailed examples and case studies. Whether you're new to Programming or looking to deepen your expertise, this volume offers valuable insights at every level.

"Essential reading for anyone serious about Programming"

—Lead Analyst

90% of readers reported improved skills

Based on survey of 249 professionals

In the News

7+ Court Cases About Book Bans to Watch in 2026: Book Censorship News, January 16, 2026

Book Review • January 16, 2026

This roundup of essential reading for Computers & Technology includes praise for the book's groundbreaking work on Collision Detection.

This Debut Novel Makes a Great Read for the Early New Year

Book Review • January 16, 2026

This roundup of essential reading for Computers & Technology includes praise for the book's groundbreaking work on Collision Detection.

Book Riot’s Deals of the Day for January 17, 2026

Book Review • January 17, 2026

This roundup of essential reading for Computers & Technology includes praise for the book's groundbreaking work on Collision Detection.

Reader Reviews

Robert Brown
Robert Brown

Technology Expert

brief review January 11, 2026

Changed how I think about Computer Graphics. Highly recommended for anyone in Programming.

84% of readers found this helpful
Sarah Johnson
Sarah Johnson

Game Development Expert

academic review January 9, 2026

This book provides a comprehensive examination of Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine. The author's approach to Computer Graphics is particularly insightful, offering both theoretical foundations and practical applications. The section on Collision Detection was especially valuable for my research.

89% of readers found this helpful
Olivia Martinez
Olivia Martinez

Game Design Expert

problem_solution review January 17, 2026

After searching forums and watching tutorials with no success, this book's treatment of Gravity gave me the breakthrough I needed. The diagrams alone are worth the price.

85% of readers found this helpful
Lisa Rodriguez
Lisa Rodriguez

Analytics Expert

problem_solution review December 20, 2025

After searching forums and watching tutorials with no success, this book's treatment of Gravity gave me the breakthrough I needed. The diagrams alone are worth the price.

83% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

brief review December 28, 2025

Excellent resource for Game Physics! Clear explanations and practical examples.

94% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

academic review January 16, 2026

As a scholar in Game Development, I found this volume to be an indispensable resource. The depth of analysis regarding Game Physics sets it apart from other texts in the field. The bibliography alone is worth the price of admission.

95% of readers found this helpful
Emma Williams
Emma Williams

Web Development Expert

personal review January 8, 2026

This book sat on my shelf for months before I finally started it. What a mistake that was! Once I began, I couldn't put it down. The chapters on Collision Detection spoke directly to challenges I've faced in my own work with Game Development.

97% of readers found this helpful
David Kim
David Kim

JavaScript Expert

personal review January 9, 2026

As someone who's struggled with Rigid Body Simulation, this book was a revelation. The practical exercises for Gravity have already improved my daily routine. I've recommended it to all my colleagues in Computers & Technology.

93% of readers found this helpful
James Wilson
James Wilson

Debugging Expert

personal review December 24, 2025

I never thought I'd enjoy reading about Game Physics until I picked up this book. It completely changed my perspective on Computer Graphics and how it relates to everyday Programming. The author has a gift for making complex ideas accessible.

99% of readers found this helpful
Michael Chen
Michael Chen

Programming Expert

problem_solution review December 28, 2025

I was about to give up on Computer Graphics when a colleague suggested this book. The step-by-step approach to Rigid Body Simulation finally made it click for me. The author anticipates every roadblock.

98% of readers found this helpful

Community Discussions

Michael Chen
SolutionMichael Chen

Programming Expert • 3049 views

solution December 21, 2025

After struggling with Collision Detection for weeks, the step-by-step breakdown in section 4.2 was exactly what I needed.

James Wilson
SolutionJames Wilson

Debugging Expert • 2038 views

solution December 24, 2025

Solved: I had this problem with Game Physics, but the book's explanation on page 68 clarified everything. Spent ages on Google before finding this!

Michael Chen
SolutionMichael Chen

Programming Expert • 3801 views

solution December 23, 2025

For anyone facing issues with Rigid Body Simulation, the troubleshooting guide in chapter 4 saved me hours of frustration.

Michael Chen
SolutionMichael Chen
January 12, 2026

Can you share more details about your implementation?

Emma Williams
Emma Williams
January 17, 2026

I disagree with this approach. The book's method for Unity has some flaws in my experience.

David Kim
David Kim
January 11, 2026

Can you share more details about your implementation?

Sarah Johnson
Sarah Johnson
January 13, 2026

This worked perfectly for me too! Saved me so much time.

David Kim
David Kim
January 10, 2026

I had the same question. The key is to focus on Simulation first.

Robert Brown
Robert Brown

Technology Expert • 2356 views

question January 4, 2026

What prerequisites would you recommend before tackling this book's material on Computer Graphics?

David Kim
David Kim

JavaScript Expert • 4178 views

discussion December 21, 2025

I'd love to hear how others are applying the Collision Detection principles in real-world Programming scenarios.

Michael Chen
Michael Chen
January 11, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 53.

Emma Williams
Emma Williams
January 11, 2026

This worked perfectly for me too! Saved me so much time.

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 1331 views

tip December 19, 2025

Don't skip the exercises in section 4. They seem simple but really cement the Gravity concepts.

Michael Chen
Michael Chen
January 9, 2026

This worked perfectly for me too! Saved me so much time.

David Kim
David Kim
January 8, 2026

Can you share more details about your implementation?

Emma Williams
Emma Williams
January 15, 2026

I disagree with this approach. The book's method for Game Physics has some flaws in my experience.

David Kim
David Kim
January 10, 2026

For those coming from a Computer Graphics background, there's an alternative approach that might work better.

Michael Chen
Michael Chen
January 9, 2026

For those coming from a Computer Graphics background, there's an alternative approach that might work better.

Olivia Martinez
Olivia Martinez

Game Design Expert • 373 views

discussion January 15, 2026

The book's perspective on Gravity really challenges conventional wisdom in Game Development. What do others think about this approach?

Lisa Rodriguez
Lisa Rodriguez
January 14, 2026

For those coming from a Programming background, there's an alternative approach that might work better.

David Kim
David Kim
January 12, 2026

Can you share more details about your implementation?

David Kim
David Kim
January 17, 2026

I had the same question. The key is to focus on Physics Engines first.

Lisa Rodriguez
Lisa Rodriguez
January 11, 2026

For those coming from a Computers & Technology background, there's an alternative approach that might work better.

James Wilson
James Wilson
January 12, 2026

For those coming from a Computer Graphics background, there's an alternative approach that might work better.

Emma Williams
Emma Williams

Web Development Expert • 4749 views

discussion December 23, 2025

How does the Game Physics technique compare to the standard methods we see in most Computer Graphics texts?

Sarah Johnson
Sarah Johnson

Game Development Expert • 2216 views

discussion January 10, 2026

How does the Game Physics technique compare to the standard methods we see in most Computer Graphics texts?

Robert Brown
Robert Brown

Technology Expert • 590 views

tip January 9, 2026

Don't skip the exercises in section 2. They seem simple but really cement the Gravity concepts.

James Wilson
James Wilson

Debugging Expert • 3975 views

tip December 26, 2025

Don't skip the exercises in section 3. They seem simple but really cement the Gravity concepts.

Emma Williams
Emma Williams

Web Development Expert • 2415 views

discussion January 6, 2026

The book's perspective on Gravity really challenges conventional wisdom in Game Development. What do others think about this approach?

Emma Williams
Emma Williams
January 8, 2026

I had the same question. The key is to focus on Unreal Engine first.

Sarah Johnson
Sarah Johnson
January 16, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 122.

Emma Williams
Emma Williams
January 15, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 88.

Olivia Martinez
Olivia Martinez
January 7, 2026

For those coming from a Computers & Technology background, there's an alternative approach that might work better.

Robert Brown
Robert Brown
January 10, 2026

For those coming from a Simulation & Modeling background, there's an alternative approach that might work better.

Lisa Rodriguez
Lisa Rodriguez

Analytics Expert • 3904 views

tip December 26, 2025

Don't skip the exercises in section 5. They seem simple but really cement the Gravity concepts.

Michael Chen
Michael Chen
January 12, 2026

This solution should be marked as the accepted answer. It's exactly what the book recommends on page 180.

Robert Brown
Robert Brown
January 7, 2026

This worked perfectly for me too! Saved me so much time.

Sarah Johnson
Sarah Johnson

Game Development Expert • 2537 views

tip January 1, 2026

The companion website has additional resources for Game Physics that aren't mentioned in the book. Worth checking out!

David Kim
David Kim
January 13, 2026

I had the same question. The key is to focus on Realism first.

David Kim
David Kim

JavaScript Expert • 1430 views

question January 4, 2026

Has anyone successfully implemented the Game Physics approach from chapter 3? I'm stuck on the part about Collision Detection.

Highlighted Quotes

"As the author notes in chapter 6, 'Collision Detection is not just about Rigid Body Simulation, but rather about Gravity.' This distinction makes all the difference."

Page 30

"My key takeaway: 'Gravity, when properly understood, renders Game Physics almost trivial.' The proof is in the results."

Page 293

"The most insightful perspective on Game Physics I've encountered. This changed how I approach Programming entirely."

Page 109

"As the author notes in chapter 4, 'Collision Detection is not just about Rigid Body Simulation, but rather about Gravity.' This distinction makes all the difference."

Page 50

"Highlighted on page 93: 'The Rigid Body Simulation principle transforms ordinary Game Development into exceptional Game Development.'"

Page 81

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